Ship Turret re-layout
This week I made several turret and ship layout changes and I wanted to discuss why.
CHANGE: Laser Turrets Now Deal Double Damage
REASON: Lasers did not feal unique beyond just instant hit and no missing, they needed something to make them feel special and a good reason to have a fleet with some lasers mixed in with non-laser turrets.
CHANGE: Cruiser now has 6 turret hard points, and Battlecruiser now has 6.
REASON: The ships again didn't feel unique, they had higher damage gun variants and a better damage/range multiplier but nothing to make the visibly stronger. The player just had to believe, so now with extra turrets. They look cooler and are way better.
CHANGE: Battleship now has 10 turret hard points instead of 6
REASON: This ship just felt meh... and the price it costs in game was pretty unbalanced for how weak it was. So, now the biggest ship also has the most guns.
Get The Fall of Aether Station
The Fall of Aether Station
Customize your Ships, Upgrade your fleet, and Command your way to victory
Status | In development |
Author | Nibble & Byte Game Studio |
Genre | Strategy |
Tags | 2D, Roguelite, Singleplayer, Space, Tower Defense |
Languages | English |
More posts
- MASSIVE DEMO UPDATEDec 05, 2023
- Public Beta Reveal!!Aug 08, 2023
- Playtest Build Launched!Mar 24, 2023
- Dev Log 3 - Road to Open BetaMar 04, 2023
- The ArrivalMar 03, 2023
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